Electronic PublishersELECTRONIC BOOK CARDBOOKMANUSER’S GUIDEWGM-2037Word Games
9Word DeductionWord TrainAll aboard the Word Train spellinggame! You and the train take turns typ-ing letters to form a word. Whoevertypes the last le
10Word PokerWord Deduction4. Type another word usingdifferent letters.5. Press to view past guesses.6. Continue entering wordsremembering your pastgu
11If you pressed B, enter theamount you’re betting by pressingthe top row of letter keys (Q-P) totype numbers. Then press ENTER.5. Discard any left ov
12Word AuctionIn Word Auction you must spell a wordby buying letters before you run out ofmoney. Each letter costs you. Com-monly used letters cost mo
13Word Capture is a speed typing game.A letter will quickly flash in its position.You must press that letter key while itis still flashing in order to
14LottoLotto helps you choose lottery numberswith the information you enter. You tell ithow many balls will be chosen and therange of numbers on the b
15Resetting BOOKMANIf the BOOKMAN keyboard fails to re-spond, or if its screen performs errati-cally, first press CLEAR and then pressON/OFF twice. If
16Optional FeaturesBook Card Care• Do not touch the metalcontacts on the book cards.Caution: Touching these electricalcontacts with statically charge
17FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanshipfor one year from purchase. In the case of s
18Copyrights & PatentsModel WGM-2037• size: 5.9 x 4.2 x 0.6 cm• weight: 0.4 oz.© 1995 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4
1READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMANBOOK CARD.YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU AC-CEPT THE TERMS OF THIS LICENSE. IF
19NOTE: This equipment has been tested andfound to comply with the limits for a ClassB digital device, pursuant to Part 15 of theFCC Rules. These limi
20IndexAC adaptor jack 16Anagrams game 7Arrow keys 6Betting, in Word Poker 11Book Cardscaring for 16installing 4Changing settings 5Color keysun
FRB-28035-00 Rev BP/N 7201173 Printed in U.S.
Electronic PublishersELECTRONIC BOOK CARDBOOKMANUSER’S GUIDEWGM-2037Word Games
2Contentsdifficulty level from beginner to wizard.Also, choose which word list you wantto use in the games to keep them chal-lenging. Use your BOOKMA
3Arrow KeysMove in indicated direction.Star Key Combinations*✩ + CARDSends a word betweenbooks.✩ + DNStarts a new round.Function KeysCLEARClears to th
4Installing Book CardsWarning: Never install or remove abook card when BOOKMAN is on. Ifyou do, information that you enteredin its built-in book and i
5Using the Color KeysThe red, green, yellow, and blue keys onyour BOOKMAN change functions ac-cording to which book is selected.When the built-in book
6Before you start using this book, you canview a demonstration of what it can do.Once you have installed and selectedthe book card, press MENU and the
7Anagrams JumbleAnagrams challenges you to find all ofthe words that can occur within a givenword. Each letter can only be used asmany times as it app
8Hangman Word BlasterHangman challenges you to guess amystery word, indicated by ?’s, one let-ter at a time. You have a limited num-ber of tries; begi
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